
The graphics are the strongest point of Arthur and the Invisibles everything looks surprisingly good for a system that is approaching seven years of age. As with many other aspects of the game, this part feels uninspired and rushed, so don't expect any heart-racing action. The developers added a few levels where you play in a rail-style shooter mode, and you must shoot down enemies and incoming projectiles. Shortly after you gain this ability, you'll realize how useless it is, since the enemies attack in a slow and predictable pattern. Occasionally, you are required to step in and finish off an enemy with a jump attack after they've been knocked to the ground.Īs you progress, you earn a number of special abilities for your characters, such as Arthur's ability to perform a lunge attack at enemies who are a few yards away. You can spend most of the combat sequences just sitting back and letting your computer-controlled partners fight the enemies, since they're invincible when under A.I. Sometimes, the combat might get so intense that you'll even get hurt. Most of the fights will consist of you hitting the attack button repeatedly to perform a basic combo until the enemies are dead. The combat sequences lack any real challenge and only add to the tedious gameplay. You'll find it very easy to put the game down before you ever finish it. The overall experience just doesn't feel very satisfying the levels are overly simplistic, the enemies represent no real threat to you, and many of the platforming and puzzle elements are rehashed far too many times. Although there are a decent number of game hours packed into this title, the actual gameplay lacks the depth necessary for the duration to remain entertaining. This will definitely give people a reason to keep playing after beating the game.
Arthur and the invisibles game movie#
If you haven't seen the movie yet, the movie clips won't help you feel any more connected to the story.Īrthur and the Invisibles is reasonably long for the action-adventure genre and incorporates a wide assortment of unlockable bonus content that is on par with DVD special features, such as concept art and making-of information about the movie and game. The game often includes clips from the movie, but they are so abrupt and disjointed that it is difficult to piece it all together. Players are expected to have seen the movie prior to playing this because many of the in-game story sequences are rushed and skip over important details. At the beginning of the game, you can only carry a maximum of 30 eggs, but later on, you will find bags that increase your storage capacity. As you kill enemies and adventure through the levels, you will find dragonfly eggs, which can be spent to regain lost health points. Each character has six bars of life, which are displayed in a radial dial around their respective portraits. The concept of splitting tasks amongst a team of characters to accomplish a unified goal is not a new one, but it is really not necessary to divide such mundane abilities between a team of three. Betameche can charm certain creatures - namely snails - and he is smaller than the other characters, which enables him to fit into crevices and access areas that his friends can't. Selenia is equipped with a knife, which is handy in dispatching any sturdy branches that block your path, and Arthur can shimmy along edges and swing from objects to reach high places. Each character has a number of unique abilities, and you will have to utilize all three characters to progress.


You travel with your Minimoy companions, Selenia and Betameche, and you have the ability to control any of the three characters in the group. Your character will fall abruptly at times when you are in the middle of a jumping arc, and this usually occurs at inconvenient times, like when you're directly over a pit. The in-game physics is another area which hampers the gameplay to a degree. From countless blocking stacking puzzles to the ever-infamous "double jump" pits, you will feel like you're repeating content that wasn't even fun the first time you did it. This may seem like an interesting mix of different gameplay types, but the title fails to present any of them well, so it sometimes feels repetitive and uninspired.


The gameplay borrows elements from many different genres, including platforming elements similar to Prince of Persia and some rail-style shooting action that is reminiscent of Panzer Dragoon. From the very outset, the movie tie-ins are frequent, and the game's target audience becomes quite apparent. For those that haven't seen the movie, the story is about a 10-year-old boy, Arthur, who must save his grandfather's house from being demolished by searching for a fabled hidden treasure in the land of the Minimoys. Arthur and the Invisibles is an action-adventure game that follows the plot of the 2006 MGM film of the same name.
